The summoned familiar will last for 60 seconds. There are a few easy places to find one outside of simply buying one from mages at the College of Winterhold. At Fort Greymoor, there's a bandit in the prison there that holds one. Players can also find two of them at Fellglow Keep during the quest Hitting the Books. Finally, Lu'ah Al-Skaven sometimes carries one if players want to steal it from him or loot it off his corpse. Players can bring The Walking Dead right into Skyrim with this staff.
It allows players to raise very powerful dead bodies to fight at their side in battle. Minus finding it as random loot or crafting one at Neloth's Staff Enchanter, players can find an Aspiring Mage as a random encounter in the game. Players can either convince him to give them the staff or simply kill him and loot it off his corpse, then raise him from the dead with it for a laugh.
The undead bodies will fight for the Dragonborn for 60 seconds. Cheekiness aside, it's hidden inside the Labyrinthian which can be perilous for players to get through. They will have to defeat the Dragon Priest Morokei to take the staff from him.
What makes the staff unique is that it absorbs 20 Magicka points per second from enemies, but once Magicka runs out, it begins to absorb health from the enemy. While powerful, it needs to be recharged often which can be a pain in putting it to good use.
If players can get the Fortify Destruction perk it gets much better. There are several staves that cast Wall of Flames but the Staff of Hag's Wrath is by far the coolest looking one of the bunch. It works similarly to the staff that Rahgot drops after being defeated, and casts the Expert-level Wall of Flame spell that does 50 points of fire damage.
Players can find the staff in Darklight Tower after completing the quest Repentance. Once players have helped Illia kill her literal evil witch of a mother, she'll offer them the opportunity to take the staff. Players should seriously consider bringing Illia along as a companion as well, she packs a serious magical punch! The Eye of Melka is a fantastic staff that lets players cast Fireball, dealing 40 fire damage.
It's incredibly light and deals a ton of damage, especially in the early game. As the staff is easy to obtain, it's one of the best ones available for players at the beginning of the game.
Players have to travel to the Blind Cliff Cave where they will encounter a Hagraven named Melka trapped by her sister Pelka. While players can simply kill Melka and take the staff off her corpse, it's far more rewarding to set her free and to kill her evil sister to receive it as a reward.
Lightning Bolt isn't the strongest spell around but it gets even better when cast from the Staff of Jyrik Gauldurson. On top of its normal 25 damage rating, it also doubles Magicka damage the enemy takes. It even shoots spells faster than most other staves.
It's a perfect way to leave most mages scrambling. Players have to complete the quest Under Saarthal to get this staff where it can be found in the final boss room. The fight is likely to blast the staff around the room, so make sure to check around on the floor is the staff isn't found on the table in the last chamber. The signature staff of Sheograth is one of the wackiest items in the entirety of Skyrim. It has a signature spooky look and can only be obtained from the Daedric Prince himself after completing the quest The Mind of Madness.
Staff of Fear 00 b8c. Creatures and people up to level 8 flee from combat for 60 seconds: Fear , 8 pts for 60 secs. Shalidor's Maze. Fear 's magnitude is 9, not 8, but its duration is 30 secs, not Staff of Vanquishment 00 b Creatures and people up to level 12 flee from combat for 30 seconds: Rout , 12 pts for 30 secs in 15 ft.
Rout 's magnitude is 20, not Staff of Fury 00 b Creatures and people up to level 4 will attack anything nearby for 60 seconds: Fury , 4 pts for 60 secs. Fury 's magnitude is 6, not 4, but its duration is 30 secs, not Fury simultaneously rallies the target for its duration, raising its confidence as well as its aggression.
Staff of Frenzy 00 b8f. Creatures and people up to level 8 will attack anyone nearby for 60 seconds: Frenzy , 8 pts for 60 secs in 15 ft. Frenzy 's magnitude is 14, not 8. Frenzy simultaneously rallies the target for its duration, raising its confidence as well as its aggression. Staff of Calm 00 b8b. Creatures and people up to level 8 won't fight for 30 seconds: Calm , 8 pts for 30 secs.
Calm 's magnitude is 9, not 8. Grand Staff of Charming 00 b Creatures and people up to level 8 won't fight for 30 seconds: Calm, 8 pts for 30 secs. Yngvild Throne Room. Required for the quest Onmund's Request. While the game's code implies this was originally intended to be a staff carrying the Pacify spell, it instead is simply a Staff of Calm with more charges. As a result, it has the same differences: Calm 's magnitude is 9, not 8.
Staff of Courage 00 b Target won't flee for 60 seconds and gets some extra health and stamina: Courage , 6 pts for 60 secs. Courage has a magnitude of , not 6, but the magnitude of this effect may not matter between those values, as maximum Confidence is 4. Staff of Inspiration 00 b8e. Targets won't flee for 60 seconds and get extra health and stamina: Rally , 10 pts for 60 secs in 15 ft. Rally has a magnitude of , not 10, but the magnitude of this effect may not matter between those values, as maximum Confidence is 4.
Staff of the Healing Hand 00 b Heals the target 4 points per second, but not undead, atronachs or machines: Restore Health , 4 pts. Healing Hands has a magnitude of 10, not 4, and a duration of 1, not 0.
Because of how the spell tapers , this means a single "shot" of healing from the staff heals 5. Staff of Mending 00 b Heals the target 45 points, but not undead, atronachs or machines: Restore Health, 45 pts.
Heal Other has a magnitude of 75, not Minor Staff of Turning 00 b Turn Lesser Undead has a magnitude of 6, not 4. Staff of Turning 00 b Turn Undead has a magnitude of 13, not 8; see the spell page for a discussion of this effect's lack of a stagger magnitude above 0. Grand Staff of Turning 00 b Turn Greater Undead has a magnitude of 21, not Staff of Repulsion 00 b9a.
All affected undead up to level 4 flee for 30 seconds: Repel Lesser Undead , 4 pts for 30 secs Turn Undead Push, 0 pts. Repel Lesser Undead has a repel magnitude of 8, not 4.
Repel Lesser Undead has a stagger magnitude of , not 0. Grand Staff of Repulsion 00 b9b. All affected undead up to level 8 flee for 30 seconds: Repel Lesser Undead, 8 pts for 30 secs Turn Undead Push, pts. Jarl's Longhouse Winterhold Carried by Gauldur. Repel Undead has a magnitude of 16, not 8. Aetherial Staff DG xx e. See Aetherial Staff for details.
Dragon Priest Staff 00 07e5bb. Wielded by Rahgot. Eye of Melka 00 0b3dfa. Targets on fire take extra damage: Fireball , 40 pts in 15 ft. Quest reward from The Affairs of Hagravens. Gadnor's Staff of Charming 00 e0b. Found in Crystaldrift Cave.
Halldir's Staff 00 0ab Calms less powerful opponents for 60 seconds, and traps their souls should they die: Halldir's Soul Trap , for 60 secs in 15 ft Halldir's Pacify , 12 pts for 60 secs in 15 ft.
Found in Halldir's Cairn. Hevnoraak's Staff 00 d. Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second: Wall of Storms , 8 pts for 1 sec. Wielded by Hevnoraak. Sanguine Rose 00 01cb See Sanguine Rose for details. Skull of Corruption 00 See Skull of Corruption for details.
Spider Control Rod 00 0e57f0 00 0c19ff. Directs Aicantar's Spider to the target: Spider Control, for secs. See Aicantar's Spider for details. Staff of Arcane Authority 00 d8.
See Some Light Theft for details. Staff of Hag's Wrath 00 07a4fb. See Repentance for details. Staff of Jyrik Gauldurson 00 0e5f Target takes 25 points of damage, and twice as much Magicka damage: Lightning Bolt Call Storm , 25 pts. Staff of Magnus 00 See Staff of Magnus for details.
Staff of Ruunvald DG xx c. Wielded by Minorne. Staff of Tandil 00 06a Creatures and people up to level 12 won't fight for 60 seconds: Pacify , 12 pts for 60 secs in 15 ft. Part of the quest Arniel's Endeavor.
Wabbajack 00 02ac6f. See Wabbajack for details. Unenchanted Alteration Staff 00 07e Unenchanted Conjuration Staff 00 07e Unenchanted Destruction Staff 00 0be11f. Unenchanted Illusion Staff 00 07a91b. Straight Century ActionFlex Foam. Not Applicable 1 in. Tapered Century Not Applicable Graphite. Cancel Ok. Bo Staff Type. Miscellaneous 1 Straight 11 Tapered 22 Show all… Collapse.
Bo Staff Diameter. Weapon Material. Century 34 Show all… Collapse. Training with a bo staff is great conditioning for the upper body, and there are an almost infinite number of bo techniques and tricks that beginning and skilled practitioners can learn. Stop thinking and go for it! Here are some tips to start your bo staff journey off right: Choosing a Bo Staff There are four big factors that you should consider when picking a bo staff. Length: As sport karate competitor and Team Paul Mitchell member Jackson Rudolph explains in this video , the correct length for your bo staff depends on your height.
As a general rule of thumb, when stood upright on the ground, your bo should be about the same height as you. For creative competitions, you may want it a little bit shorter.
0コメント