Why nerf malphite




















According to the balance team, both Champions have been underperforming, with decks revolving around the pair not "meeting standards. For Taliyah, it's a simple matter of receiving a bump in health and power, as for Malphite, its level-up requirements have been eased up, making it a more reliable Champion. So without further ado, let's get to everything coming to Legends of Runeterra with patch v2.

Picture: Riot Games. Patch 2. That fundamental aspect of Legends of Runeterra unlocks our team to be able to make card updates without punishing players for past card and deck acquisition choices. Ultimately, our goal is to make Legends of Runeterra the most fun we can. We use complex data models on card usage, region usage, win rates, deck lists, performance versus specific decks, different formats, different ranks, win rate disparity, performance over time, etc.

We also consider a complex model of how decks feel relative to the meta, and we survey the community regularly to learn how players feel about cards, specific decks, archetypes, metagame health, game modes, cosmetics, future game content ideas… the list goes on and on. Making a small amount of changes can have large impacts on the metagame.

We also try to let the community find new ways to evolve playstyles and the metagame to change over time without live design card changes. One of the amazing things about the card game genre is the ability the community has to explore and discover new strategies that can dramatically shift the meta over time without any card changes.

Taliyah and Malphite are both clear examples that need live design attention. Irelia and Azir are not so obvious, because there are different inputs that contradict each other and it takes time to gather information to make a decision.

Once she's back down she'll sit on her usual. Same with Viktor. Then you just named two assassins and two tanks for some reason. Idk why. Bad argument bro. Got it. Your dumbass logic is both ridiculous and pointless because you'd just be arguing the semantics of the word itself rather than the actual issue. If you want me to be an ass like you and change it to "traditional squishy immobile ranged mage" oooOOOooo, then sure, but the point is exactly the same.

They aren't played mid. AP Malphite, for example, seems to be pretty balanced. Considering the last three patches chain-nerfed tank items, it makes sense that they tried to hold off on nerfing him specifically while hitting items that needed it. Originally posted by PhreakRiot. Ye you prob right. We didn't swing at many of the tanks except Amumu, that guy was wack because we planned to iterate a few times on tanks.

That said, we will be wack-a-mole-ing properly now that pre-season is coming to a close and items are getting more stable. The fact that only a few champions are outliers like this means we are getting close to a relatively balanced game! Originally posted by VanillaTyphoon. This is off topic, but you're one of my favorite casters. Every time I play a game, I imagine you shoutcasting the silly names in my head.

I know at least one designer was looking into him. I forget what happened and why there aren't any changes at this time. FWIW people are building him wrong. Not that he's outstanding or anything, but Divine Sunderer is incorrect. Trinity Force and Galeforce both seem to heavily outperform it.

Originally posted by Abarn Agreed, but it's notable that malphs biggest counter magic damage, preventing armor stacking has been needed with mythic giving MR i. It's impossible to build your first item and not have mr in your build. His damage has always been pretty crazy, but with more ability armor scaling introduced in the last few years as well as this preseason introducing exclusively MORE dmg through sunfire, he's a strong boi.

Phreak, how do you feel about the current state of the game, especially compared to season 10 or even seasons before. I'm having a great time. It's cool figuring out builds and getting to try out stuff that other people haven't caught onto yet.

Originally posted by SirJasonCrage. It's funny how reddit usually howls and complains when a champ gets nerfed at the same time as his items. Otherwise, I like the idea of them hitting items first and knocking champions into line once the season starts.



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