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These cookies track visitors across websites and collect information to provide customized ads. Relevant Products:. To queue for Battlegrounds, you can choose one of two options: Keep experience gains disabled and add game time.
Re-enable experience gains without adding game time by talking to Behsten in Stormwind or to Slahtz in Orgrimmar. If this doesn't re-enable experience gains for you, contact us. Did you find this article helpful? Yes No. Help us improve. Please rate the following from a scale of 1 to 5 stars: This article is easy to find. Flags are typically used to score points or generate resources, by carrying it to an appropriate 'cap point' and 'capping' the flag.
Battlegrounds may feature multiple flags or only one; numerous possible capping points or only one each. The position of flag-carrier is usually a vulnerable one, with enemy players seeking to kill you in order to make you drop your flag.
Flags may cause players to become more vulnerable to damage as time goes on. In Capture the Flag battlegrounds, these two debuffs serve to progressively weaken the flag carriers, discouraging turtling and overly defensive play, and increasing the speed and activity of the game. In addition, after 2 minutes 30 seconds, the Focused Assault stacks will convert to Brutal Assault, also limiting the player to normal running speed.
Bases can be found in many battlegrounds, and offer a variety of benefits. Some are a form of resource node while others may serve the function of graveyards or defence outposts. Some bases can be repeatedly captured by alternating teams, while others will remain captured for the duration. There are two different means of capturing bases, depending on whether or not it has a flag. To capture a base with a flag, right-click on the flag. This initiates the capturing action, which will take a few seconds to complete; any movement or damage taken during this time will cancel the action.
Successfully capturing the flag will start a timer after which the base will be captured by your team - however, the opposing team may re-capture the flag in that time to cancel the takeover. These flags are therefore fought over fiercely. Bases without flags use the presence of players to automatically capture them. To capture a base, simply remain within range of it a visual element will display the current balance of power and the direction in which it is shifting.
The presence of more players of one team than the other at a base will slowly cause the base to be captured. Capturing a base will cause your faction's banners to be displayed over it, changing corresponding flags to your faction's crest. In some battlegrounds such as Arathi Basin , capturing a base will additionally transform its appearance, changing the race of nearby non-interactable NPCs to match the controlling faction, while in battlegrounds such as Alterac Valley , capturing certain bases may cause numerous defending NPCs to spawn and begin attacking nearby enemies.
Some battlegrounds such as Isle of Conquest and Strand of the Ancients feature various vehicles which can be employed by players to demolish enemy structures, attack foes or even launch friendly players over the top of the opposing team's defenses. Found in battlegrounds such as Isle of Conquest and Strand of the Ancients , bombs usually serve the purpose of destroying enemy structures.
They can be picked up from certain areas and deposited in vital areas to deal substantial damage to these key structures.
Be aware however that planted bombs take a few seconds to detonate, and observant enemy players may try to disarm them in this time.
In regular battlegrounds, players will find themselves pitched into a team of fairly randomly selected players. Players may be sourced from any number of realms and may include foreign language realms, although this is kept to a minimum. The matchmaking system see below does its best to gather a balanced selection of players, but at times players may find particular classes dominating the group or absent entirely. In rated battlegrounds and War Games , players must first assemble their teams before queuing.
This tends to make these types of battleground more balanced, with a desirable ratio of class roles and even dedicated players with specific purposes, such as that of flag carrier. In rated battlegrounds players are pitched against a team of roughly similar rating, while War Games allow players to choose their own opponents. One of the main ways of ensuring some measure of balance in battlegrounds is the use of brackets. Each battleground instance is designed for players within a 5 level range, with the top-most bracket admitting only max-level players.
Brackets are automatically selected for the player based on their level, and gaining a level while queuing for a battleground will cause the player to leave the queue. It is however possible for players to gain levels while inside battlegrounds. Players level-capped due to not having the next expansion, and those who have chosen to turn off experience gains through speaking to Behsten or Slahtz , will be placed together in separate brackets to other players. Battleground teams are assembled from a large group of players, with a number of matchmaking criteria to make the match as fair and balanced as possible.
However, judging the skill and ability of players is extremely difficult, and while the system is designed to create exciting, close games, in practice there will always be some games where one team is significantly superior to the other. In addition, the benefits of an extensive matchmaking process must be balanced against the resulting queue length. Battlegrounds can be queued for through the Player vs. Player interface. This can be opened by clicking the PvP icon on the micro menu.
The same interface can also be accessed through talking to the battlemasters and Call to Arms NPCs found in capital cities. Additionally, the 'classic' battlegrounds from before The Burning Crusade expansion have entrances in the game world, from which players can likewise queue for any battleground.
The Alliance entrance to Warsong Gulch , found in Ashenvale. The reason for this range of options for entering battlegrounds is largely historical. Each classic battleground Warsong Gulch , Arathi Basin and Alterac Valley has two red instance entrance portals - one for the Alliance , and one for the Horde - and crossing these portals was originally one of the only ways to enter the queue for their respective battlegrounds. There were also individual battlemasters - one for each battleground - to be found in capital cities.
Players were greatly limited in only being able to access battlegrounds through traveling to one of these places. Since the implementation of the PvP interface , players can access any battleground from any location, and there is no practical reason to access battlegrounds through any other means. Note that it is not possible to join a battleground while dead , a ghost , in combat , falling, jumping or in mass-transit.
Being under the effects of fatigue will also prevent you from joining a battleground. However, taking damage will not prohibit access to battlegrounds. None of these restrictions prevent players from queueing for battlegrounds, only from entering them. Rated battlegrounds and War Games can only be initiated via the PvP interface see below or by using in-game commands. The Player vs.
Player interface allows players to queue for all forms of PvP, including battlegrounds of all kinds. The Casual pane of the PvP interface allows players to queue for battlegrounds.
Players can choose from a list of all specific battlegrounds available at their level, or choose the Random Battleground option see below , which offers additional rewards.
Players can queue for up to two specific battlegrounds at a time, or one Random Battleground, and may choose to queue individually, or in a group. Rated battlegrounds can be queued for in the Rated pane of the PvP interface. This can only be done by the leader of a party with a sufficient number of members. They can only be initiated by the leader of a party with a sufficient number of members for the chosen map, while targeting the leader of another party.
Before joining a queue for a non-rated battleground, players must select one or more of the main combat roles - tank , healer and DPS - indicating which role s they are willing to perform in a battleground. Players are only able to select roles appropriate to one or more of their currently chosen specializations, but the role does not have to match their active specialization.
For example, a paladin specialized in Retribution and Protection, with Retribution currently active, will be able to queue as a tank or DPS, but not as a healer. This ensures that the player is able to perform their selected role. Players cannot change their chosen roles while already in a queue, and players cannot queue for different roles for separate specific battlegrounds; they must make a single selection for all queues.
When their battleground is ready, the player is informed of the role they are expected to perform, and if the player accepts the summon, their character's role marker will be set accordingly upon joining the battleground. If the player accepts the summon while in a specialization that is not appropriate for the designated role, they will automatically be switched to their alternate specialization, which due to the prior selection constraints, will always be an appropriate specialization for the role.
Role selection is intended to facilitate more balanced team composition by balancing the number of healers on each team. Consequently, once within a battleground, the player is only able to switch between healing specs, or between non-healing specs. This means that classes without healer specs are not affected by these restrictions; for example a death knight is able to freely switch between specs while in a battleground, regardless of the role in which they queued.
As well as choosing specific battlegrounds, players can opt to queue for a Bonus Battleground. Bonus Battlegrounds offer players additional honor and conquest point rewards for completing the chosen battleground.
Bonus Honor gained by completing certain objectives is also increased in Call to Arms battlegrounds. The bonus rewards for completing a Bonus Battleground are displayed in the Bonus Battlegrounds section of the PvP interface.
Greater rewards are offered for winning the battleground, while a smaller amount is rewarded for completing the battleground with a loss or a draw. Each day, the first victory in a Bonus Battleground offers a larger reward; after this, the reward for a victory is reduced. See below for current rewards offered. Fairly self-descriptive, the Random Battleground option queues the player for a randomly selected battleground, appropriate to the player's level.
However, through the PvP interface players can choose up to two battlegrounds to be excluded from this selection process - these battlegrounds will not be chosen for players using the Random Battleground option, allowing players to opt out of their least favorite battles.
Random Battlegrounds tend to offer shorter queues than queuing for specific battlegrounds. The Random Battleground option is also exclusive to all other battleground queues; players cannot queue for a Random Battleground while queuing for any other battleground. Once a queue is joined, the 'searching' icon will be added to the minimap frame in the player's user interface.
Players can leave a queue at any time by clicking on this icon and selecting the appropriate option. Players can only be queued for two specific battlegrounds, or one Random Battleground, at any time. Queuing for PvP zones will not affect any battleground queues. Once a battleground comes up, a window will appear inviting the player to enter the battleground. The window also states the role the player is expected to perform in the battleground, and when queuing for a specific battleground, the battleground's name.
Players have a one and a half minute window in which to choose to enter the battleground, after which the player will be removed from the queue. However, if the battleground finishes before the player chooses to accept the invitation, the invitation will be cancelled. The majority of the time, players are invited to fresh battlegrounds which have not yet started. Invitations are usually sent approximately 2 minutes prior to the start of the battleground. However, if players leave a battleground mid-game, another player will be invited to take their place, leading the invited player if they accept to find themselves joining a game that is already in progress, or even near completion.
Often this is due to players not wishing to remain in a battleground once they have determined that their team is going to lose; however, leaving in this manner can lead to other players' queuing time being wasted. It is possible for players to arrive in a battleground after the game itself has completed, presenting them only with a final scoreboard and no reward for their time spent queuing.
Players may also on occasion be invited to a battleground which closes before the player has the chance to accept the invitation, causing the invitation to suddenly cancel. Being invited to a battleground automatically suspends the player's place in any other battleground queues. Places will be reassumed once the player leaves the battleground, or declines the invitation. While players can queue for multiple battlegrounds simultaneously, they will therefore only ever be invited to join one battleground at a time, and will not be invited to join a battleground while already participating in one.
It is also not possible to join a new battleground queue or queue for PvP zones while in a battleground. Players are rewarded for participating in battlegrounds mainly through [ Honor Points ]. Every year we welcome a large number of new students into our Sixth Form, and you'll quickly feel part of the BGS family. At BGS, ensuring you are happy and enjoying school life is at the heart of all we do.
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